March Marches into April


Nothing special happening this month, unless you count me starting a new day job March 1. Let's get to listin'.

  1. Picking up where we left off at the end of February, I started taking lines and applying them to the story routes. I wanted to wait until I had lines for all of the characters before touching any additional programming with the story lines because it would be easiest to everything at once. No point in touching a character's story route to finesse the programming if I didn't have voice lines, because then I'd have to go back again to add them. It makes sense in my head, okay? Hahaha!
  2. I've been pretty caught up in a few other things lately that's had me putting this project on a backburner, including the stress of having to move (we don't leave until July, but the news was pretty distressing and sudden), a death in the family, a new interest, a new job I started in March, and just in general needing a break from only ever focusing on game development. I'd say it was a productive and fun couple of weeks but things should be picking up shortly with intermittent breaks due to needing to move in a few months here.
  3. I forgot to release this update before May! I think this is one of the first times I've been late on a devlog haha.


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