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Devlog
Rainbow Heartbeats
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Devlog
The End of 2024...
November 05, 2024
by
opalizardstudios
1
Well! Long time no type! The past year and a bit has been a blur of a lot of personal issues I won't go into detail about - long story short everything was on an extended hiatus while I figured things...
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A Stupendous Start to Summer
May 31, 2024
by
opalizardstudios
1
I'm back! Quick update time! I moved again. It's been a tumultuous experience. This is my landlord's first property and they don't know the rules and refuse to follow the rules of our Province regardi...
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Another Year Comes and Goes
October 16, 2023
by
opalizardstudios
It honestly doesn't feel like going on 4 years of working on this project! Some updates: I had to recast 2 voice actors after 1 decided he'd ghost me (and the other decided the character he'd audition...
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July comes and goes! - Small hiatus!
July 23, 2023
by
opalizardstudios
July has been a month of personal changes. New jobs, new homes, new starts. Right now I'm in the process of packing my office up and moving. Things are a little tumultuous in my area because of the hi...
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I guess it's May (and eventually June)
June 26, 2023
by
opalizardstudios
May and June (and eventually July) has been difficult! Not much has been done because I've actually been in the process of moving, and have actually been under such a tremendous amount of stress that...
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March Marches into April
May 06, 2023
by
opalizardstudios
Nothing special happening this month, unless you count me starting a new day job March 1. Let's get to listin'. Picking up where we left off at the end of February, I started taking lines and applying...
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Happy New Year! January & February Updates
February 13, 2023
by
opalizardstudios
Okie dokie artichoke let's get a move on, shall we? January. 6 more voice roles have been cast. 24 characters are left including a bunch of side roles. If anyone is interested you can CLICK HERE , and...
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The Holidays (Uh, December)
December 27, 2022
by
opalizardstudios
We begin with continuing to work on the last of the character interactions before moving on to anything else. Because this is the most tedious portion of making the game, second to the art and third t...
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The month between October and December
November 27, 2022
by
opalizardstudios
1
Well, the work continues! So in October not a lot got done. If I'm being honest I was pretty exhausted from the work put into juggling my day job and working on WBTW - I'm still also working on the fi...
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It's October Again! ๐๐ญ
October 31, 2022
by
opalizardstudios
It feels like it was just yesterday that it was October 2021. The past couple years have been some of the most stressful in my life with what due to COVID, and personal family issues, work issues, etc...
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Awesome August - Programming and a Game Jam
August 26, 2022
by
opalizardstudios
Let's see how much we can get accomplished this August! So where we left off in July, I was starting on the final programming necessary for the rest of the game on top of reorganizing my fungus flowch...
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Joyous July!
July 22, 2022
by
opalizardstudios
Alliteration rocks, and no one can tell me otherwise. We begin July with the last of the game backgrounds. I worked a 60 hour week last week, so I wasn't able to start back up on backgrounds for real...
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Jumping Into June
June 27, 2022
by
opalizardstudios
It's June! I took a new position with my day job. I now work 10 hour days 4 days a week! So far I'm enjoying my full 3 days off, and the position has gotten me away from the major stressor that came w...
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It's Gonna be May
May 07, 2022
by
opalizardstudios
Well, it's May. I'm still alive at the time of writing this, let's hope that lasts. I don't know who/if anyone remembers what I said about Rainbow Heartbeats when I first started working on it as Doki...
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April's State of Being
April 26, 2022
by
opalizardstudios
March was... interesting to say the least. I wish I had done more. April I feel will be no different, because unfortunately I have a big personal matter to attend to mid-month, so I hope the stress of...
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March, March, March
March 28, 2022
by
opalizardstudios
I was looking through some of the old devlogs I made from the beginning. It's so cute how I keep hoping I'd get finished the demo for Rainbow Heartbeats within a month or two almost every single time,...
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February is Here!
February 23, 2022
by
opalizardstudios
Excellent. The demo launch has gone fairly smoothly. Of the several people who did happen to download it, I haven't heard anything back yet, so silence is golden! Moving forward~ At the time of writin...
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Welcome to January! Demo Launch!
January 20, 2022
by
opalizardstudios
One more month and it will have been 1 year since I started these Devlogs. This is also the month I hope things can finally move forward with releasing the game, but you won't know that until I releas...
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December! ๐๐
January 02, 2022
by
opalizardstudios
Oh, December. How I both hate and love thee. Christmas is a joyous time with a lot of fond memories, but brings with it snow and bitter cold, as I live in the Great White North. Anyway~! Merry Christm...
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November Happenings
November 28, 2021
by
opalizardstudios
Ahh. November. The lovely month that brings nosebleeds and cracked feet. A silent month between my two favorite holidays, Candy Day and Present Day, where the last of the trees slip into hibernation,...
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October! ๐ฆ~ ๐~๐ฌ๐ซ๐ญ
October 31, 2021
by
opalizardstudios
Each week this month has a special occasion. First it's Turkey day. After that it's Birthday #1. Then after that it's Birthday #2. Then after that it's finally Candy time, which is today at the time o...
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September - Pushing Through & State of Demo
September 20, 2021
by
opalizardstudios
Monthly devlogs seem to be a little easier to manage. Means I don't have to keep track of what's done what day, just add it to the list of things completed. Finished convenience store background art F...
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August 23 - 31: Ramping Up Development!
September 01, 2021
by
opalizardstudios
August 23 I've spent way too long dilly-dallying along not knowing what to do next with Rainbow, and really, I just need to do what's necessary. And what's necessary is moving forward! So. Regardless...
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August 1 - 22 :The Future!
August 22, 2021
by
opalizardstudios
I'm going to adopt the same format I decided to take on for my game jam project, so if anyone's wondering why the sudden format shift - that's why, haha. August 1 It's really upsetting to get home fro...
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Renovations & a Teaser!
June 25, 2021
by
opalizardstudios
Making a game is like getting your house renovated. The contractor says 6 weeks, but what it ends up being is 3 months. That's... frustrating. The voice actor I cast for 2 weeks ago was last seen abou...
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The home stretch for the demo!
June 13, 2021
by
opalizardstudios
I hammered out a few quick things today to help push the demo closer to the finish line. Have any of you seen Sk8 the Infinity? When Langa is learning how to ride early on and is just standing on the...
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Finalizing Demo Assets
May 31, 2021
by
opalizardstudios
When I originally decided on where the demo would end, it was unfinished. The way that I had developed the story routes required new character art and location art, and I had just finished 6 character...
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Slow Progress! - is still progress though
May 11, 2021
by
opalizardstudios
I noticed a lot of my titles for these devlogs are a little negative. ๐ฌ I do enjoy this process, even if it seems like every entry to this process journal sounds like I'm having a bad time haha. We...
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Devlog Video Editing & More
April 16, 2021
by
opalizardstudios
Today's update is going to be a little more chill, on account of at the time of me writing this, I'm yawning and super-dee-dooper tired. All implemented locations have ambience and music, both of whic...
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The soundtrack (tm) and other updates!
April 09, 2021
by
opalizardstudios
Bullet form, I choose you! Bullet form used quick update! It was super effective! Started work on the soundtrack today. The Yummy Flavor (by Umbertones) music I had for the main menu has been replaced...
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Variables!
March 28, 2021
by
opalizardstudios
Today marked the day where I started coding in the variables. Using Fungus variables makes this process super easy, and has actually convinced me to consider continuing to use Fungus even with non - 2...
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Rebranding, and having a bad time
March 22, 2021
by
opalizardstudios
I've had concerns with the title of the game since I decided it's what I wanted to go with. I felt that Doki Doki Rainbow had a ring to it, but I was concerned with people making correlations to DD Li...
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Minor (But not really) changes because sanity
March 12, 2021
by
opalizardstudios
So I boasted the game would have a character creation screen. Being a new developer, I've had to swallow the realization that doing that is just too extensive for my limited HeeHoo monkey brain that h...
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Character Customization (and why I hate it)
March 11, 2021
by
opalizardstudios
This post specifically is for me to complain about how a staple concept in over 60-70% of games in the market is so difficult to actually achieve or locate. You'd think that it would be as easy as Uni...
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Fun menus! Crippling fear! Uncertain futures! Oh my!
March 07, 2021
by
opalizardstudios
So last night I bit off more than I could chew by thinking about all the things I had yet to actually implement, including but not limited to "option menu" functionality, saving/loading features, scen...
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Minor, albeit frustrating, setback and plugging along
February 22, 2021
by
opalizardstudios
On Thursday, I thought it would be a great idea to tackle installing my new desk on my own. It's a more open space for my workstation not only for my day job, but also just in general as far as desks...
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Script Changes and Demo Begins
February 17, 2021
by
opalizardstudios
Just a small update for the first update~! We're finalizing the final stages of the script for the initial 6 characters available in DDR. Once that's finalized we're beginning the main work on the dem...
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